Copy and paste?do you really imagine Apple had never heard of that? That was probably (I wasn't there, I can't say for sure) a tradeoff of development resources. That is, they can only throw so many programmer-hours per month at the iPhone and C&P wasn't prioritized as highly as other features.
Other features, like storage size, get into compromises on price. Remember how crazy expensive the first iPhones were? How much more expensive would they have been with 2x the storage?
On a philosophical level, Apple has a strategy of starting with a tightly focused product and building gradually from there as they figure out what works. You can see this in both the iOS software and the iPhone hardware. They aren't playing by the "longest bullet-list of features" playbook at all. With the first iPhone, they were trying to make the most polished thing they could make by their release date. And that's generally guided development since then.
james garner veteran aircraft carrier apocalypse now happy veterans day happy veterans day brian eno
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